Is gles2.0 used by cocos2d-x less effective on Windows?
I am new to cocos2d-x and opengl, so when I try to make shaders work on
cocos2d-x I met some problem. I download shader codes from internet, they
works well on WebGl, and fps is about 60s. But when I move those shader
codes to cocos2d-x and try to made them work, the fps of cocos2d-x drops
to 10s. So I just want to ask that is opengles less effetive then WebGl
and OpenGl on Windows?
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